The roles of four services
| Service | Who it serves | Core role |
|---|---|---|
| VeryNetwork | Users, developers and node participants | Ecosystem direction, VERY policies, and connections between the network and contributions |
| VeryChat | People talking and connecting | Chat, channels, translation, wallet, transfers and rewards |
| VeryPOS | Store operators and paying customers | Stablecoin payments and order, product and sales management |
| VeryAds | Advertisers and the content ecosystem | VERY-based advertising and circulation of ad spend through the ecosystem |
VeryWallet names the wallet experience inside VeryChat. VeryChain is the mainnet’s name. The VeryPay merchant map helps people discover real places to use assets; it does not mean every registered store accepts every payment method supported by VeryPOS.
The user journey
Someone may start using VeryChat to talk with friends. They can communicate across languages in channels, send USDT through profiles and find places to use it on the merchant map. VERY rewards for activity and invitations encourage contributions to the ecosystem and return visits.
The store and advertiser journey
Stores manage payment and sales information with VeryPOS. They can run campaigns on VeryAds to meet new customers. Ad spend is paid in VERY; part is distributed to users, channels and node participants, and part is burned.
Stores using VeryPOS are not required to buy advertising. Advertising and payments are separate uses that can connect with one another.
Distinguishing assets and rewards
- Stablecoins such as USDT: assets used for transfers and store payments.
- VERY: the ecosystem coin used for contribution rewards, advertising and payments at supporting stores.
- Credits: separate rewards used for app benefits, missions and the credit market.
Each asset type has its own usage conditions. VERY halvings do not reduce USDT balances or adjust credits by the same ratio.
From participation to use
Fruit harvesting, invitation rewards, channel participation and content viewing give people reasons to visit the app. The resulting traffic creates opportunities for advertisers to reach customers, and advertising paid exclusively in VERY creates demand to use VERY.
Of the VERY spent on advertising, 50% goes to users and channels, 20% to node proof participants, and 30% is burned. Stores may also accept VERY if the merchant chooses. Advertising distribution and burning explains each use and its reporting basis.
VERY withdrawn on-chain
The operations team’s report dated 2026-10-05, published on the website, combines VeryChat’s first and second KYC withdrawals with node withdrawals.
| Category | VERY withdrawn |
|---|---|
| First KYC · 17,592 people | 195,756,065.6 |
| Second KYC · 98,839 people | 580,942,681.6 |
| VeryChat KYC subtotal | 776,698,747.2 |
| Node withdrawals | 1,197,084,303 |
| Total | 1,973,783,050.2 |
Node withdrawals were calculated as 2,000,000,000 − 802,915,697 = 1,197,084,303 VERY on the same reference date. Marketing amounts are excluded. This report covers withdrawals within that scope; it is not a measure of total circulating supply.
Live node status and advertising distribution carry their own update times. We do not change this fixed report’s total by replacing just one component with a live remaining balance from a different date.